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Dead Island 2
I joined Sumo Digital as a VFX Artist, where I was immediately appointed as the sole VFX Artist for the Dead Island 2 prototype. I was responsible for defining the visual style and technical pipeline, while also spearheading R&D to push the boundaries of close-combat effects and gore systems.
DI2
DI2

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Final BloodMovie A
00:23

D2Demo
01:22

01 10 17 V2
01:22

Unreal Engine Demo 08 11 2017 16 40 58 50
00:22
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