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Dead Island 2

I joined Sumo Digital as a VFX Artist, where I was immediately appointed as the sole VFX Artist for the Dead Island 2 prototype. I was responsible for defining the visual style and technical pipeline, while also spearheading R&D to push the boundaries of close-combat effects and gore systems.

DI2

DI2

DI2
Final BloodMovie A

Final BloodMovie A

00:23
D2Demo

D2Demo

01:22
01 10 17 V2

01 10 17 V2

01:22
Unreal Engine Demo 08 11 2017   16 40 58 50

Unreal Engine Demo 08 11 2017 16 40 58 50

00:22
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