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Parallel Lines

Voxel Strata

I am currently developing a Voxel Plugin for Unreal Engine 5.6, featuring procedural infinite world generation and a robust system for biome definition.

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I am currently working on custom asset with they own custom editor.

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The whole generation and deformation of the terrain is multi-threaded for better performances. The algorithm used is Marching Cubes (non Greedy).

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